Viktor Rissanen
Game Programmer
Group Projects
Timeframe: 16 weeks (20h/week)
Team: 5 programmers, 2 designers, 5 artists
Engine: Our improved version of TGE, the school's in-house game engine made in C++ and DirectX11
Highlighted Contributions:
Camera implementation
Kick
Breakable door physics
Player controller
Gun recoil
Node scripting
Ragdoll
Timeframe: 14 weeks (20h/week)
Team: 5 programmers, 3 designers, 5 artists
Engine: Our improved version of TGE, the school's in-house game engine made in C++ and DirectX11
Highlighted Contributions:
Enemy AI
Rat AI
Player and Enemy combat
Player abilities
Timeframe: 8 weeks (20h/week)
Team: 4 programmers, 3 designers, 5 artists
Engine: TGA2D - Schools in-house engine made in C++ and DirectX11
Highlighted Contributions:
Zero gravity enemies
Flying enemies
©2023 by Viktor Rissanen Resumé LinkedIn rissanenviktor@gmail.com